From 9c603ea87f09c47d52f093ccc73ee75c15eff6f5 Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 31 Jul 2019 13:17:32 +0200 Subject: Core/Combat: Properly unset engagement flag on death. --- src/server/game/Entities/Unit/Unit.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b69b16b9f41..de289fa04f5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10950,8 +10950,6 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) if (!creature->IsPet()) { - creature->GetThreatManager().ClearAllThreat(); - // must be after setDeathState which resets dynamic flags if (!creature->loot.isLooted()) creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); -- cgit v1.2.3