From a0de042efe0cf7f5d32f6a329e5eeccc75fe57ae Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 25 Feb 2012 14:05:47 +0100 Subject: Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore. --- src/server/game/Entities/Unit/Unit.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f9d287d271a..f006b4c07c0 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13903,12 +13903,7 @@ void CharmInfo::InitCharmCreateSpells() newstate = ACT_PASSIVE; else { - bool autocast = false; - for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) - if (spellInfo->Effects[i].TargetA.GetType() == TARGET_TYPE_UNIT_TARGET) - autocast = true; - - if (autocast) + if (spellInfo->NeedsExplicitUnitTarget()) { newstate = ACT_ENABLED; ToggleCreatureAutocast(spellInfo, true); -- cgit v1.2.3