From b64834c3f5dd7e1be472950532ce00e70b4601fa Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 17 Jul 2019 22:58:49 +0200 Subject: Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes. --- src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp index e56cc94ac5c..2fffd3d2fbb 100644 --- a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp +++ b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp @@ -64,7 +64,7 @@ TC_API_EXPORT EnumText EnumUtils::ToString(UnitFlags value) case UNIT_FLAG_UNK_28: return { "UNIT_FLAG_UNK_28", "UNIT_FLAG_UNK_28", "" }; case UNIT_FLAG_UNK_29: return { "UNIT_FLAG_UNK_29", "UNIT_FLAG_UNK_29", "used in Feing Death spell" }; case UNIT_FLAG_SHEATHE: return { "UNIT_FLAG_SHEATHE", "UNIT_FLAG_SHEATHE", "" }; - case UNIT_FLAG_IMMUNE: return { "UNIT_FLAG_IMMUNE", "UNIT_FLAG_IMMUNE", "is affected by a damage immunity aura" }; + case UNIT_FLAG_IMMUNE: return { "UNIT_FLAG_IMMUNE", "UNIT_FLAG_IMMUNE", "Immune to damage" }; default: throw std::out_of_range("value"); } } -- cgit v1.2.3