From bc96df1aae35d2a887ae58f85aeadf0049077b2b Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 8 Apr 2012 17:40:05 +0200 Subject: Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter. Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected. --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4f491c0ebe9..2bc171857fb 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14956,7 +14956,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const return NULL; // select random - return SelectRandomContainerElement(targets); + return Trinity::Containers::SelectRandomContainerElement(targets); } void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) -- cgit v1.2.3