From c7b10d3c5fd082faf6c2835239e340babc3dfc76 Mon Sep 17 00:00:00 2001 From: Sevi Date: Mon, 28 Dec 2020 16:27:44 +0100 Subject: Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed. * New database table `vehicle_template` holds info for despawn delay with option to extend it in the future --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a09f5bb6032..ea937c76e79 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12956,7 +12956,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION) && vehicle->GetBase()->GetTypeId() == TYPEID_UNIT) if (((Minion*)vehicle->GetBase())->GetOwner() == this) - vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(1); + vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(vehicle->GetDespawnDelay()); if (HasUnitTypeMask(UNIT_MASK_ACCESSORY)) { -- cgit v1.2.3