From de592386dcd6ac85feb11d2af85538d62c192696 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 8 May 2022 15:54:15 +0200 Subject: Core/Spells: Autorepeat casting fixes * Fixed cast bars of ranged spells not disappearing when canceled while autoshooting * Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time) * Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt) --- src/server/game/Entities/Unit/Unit.cpp | 30 ++++++++++-------------------- src/server/game/Entities/Unit/Unit.h | 2 -- 2 files changed, 10 insertions(+), 22 deletions(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b4a689e6f4a..2b24cc04074 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -299,7 +299,7 @@ SpellNonMeleeDamage::SpellNonMeleeDamage(Unit* _attacker, Unit* _target, SpellIn Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject), m_lastSanctuaryTime(0), LastCharmerGUID(), movespline(new Movement::MoveSpline()), - m_ControlledByPlayer(false), m_AutoRepeatFirstCast(false), m_procDeep(0), m_transformSpell(0), + m_ControlledByPlayer(false), m_procDeep(0), m_transformSpell(0), m_removedAurasCount(0), m_interruptMask(SpellAuraInterruptFlags::None), m_interruptMask2(SpellAuraInterruptFlags2::None), m_unitMovedByMe(nullptr), m_playerMovingMe(nullptr), m_charmer(nullptr), m_charmed(nullptr), i_motionMaster(new MotionMaster(this)), m_regenTimer(0), m_vehicle(nullptr), @@ -2721,6 +2721,8 @@ void Unit::_DeleteRemovedAuras() void Unit::_UpdateSpells(uint32 time) { + _spellHistory->Update(); + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) _UpdateAutoRepeatSpell(); @@ -2774,8 +2776,6 @@ void Unit::_UpdateSpells(uint32 time) ++itr; } } - - _spellHistory->Update(); } void Unit::_UpdateAutoRepeatSpell() @@ -2789,17 +2789,11 @@ void Unit::_UpdateAutoRepeatSpell() // cancel wand shoot if (autoRepeatSpellInfo->Id != 75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_AutoRepeatFirstCast = true; return; } - // apply delay (Auto Shot (spellID 75) not affected) - if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && autoRepeatSpellInfo->Id != 75) - setAttackTimer(RANGED_ATTACK, 500); - m_AutoRepeatFirstCast = false; - // castroutine - if (isAttackReady(RANGED_ATTACK)) + if (isAttackReady(RANGED_ATTACK) && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_PREPARING) { // Check if able to cast SpellCastResult result = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true); @@ -2814,11 +2808,8 @@ void Unit::_UpdateAutoRepeatSpell() } // we want to shoot - Spell* spell = new Spell(this, autoRepeatSpellInfo, TRIGGERED_FULL_MASK); + Spell* spell = new Spell(this, autoRepeatSpellInfo, TRIGGERED_IGNORE_GCD); spell->prepare(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets); - - // all went good, reset attack - resetAttackTimer(RANGED_ATTACK); } } @@ -2831,14 +2822,13 @@ void Unit::SetCurrentCastSpell(Spell* pSpell) if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self return; - // break same type spell if it is not delayed - InterruptSpell(CSpellType, false); - // special breakage effects: switch (CSpellType) { case CURRENT_GENERIC_SPELL: { + InterruptSpell(CURRENT_GENERIC_SPELL, false); + // generic spells always break channeled not delayed spells if (m_currentSpells[CURRENT_CHANNELED_SPELL] && !m_currentSpells[CURRENT_CHANNELED_SPELL]->GetSpellInfo()->HasAttribute(SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL)) InterruptSpell(CURRENT_CHANNELED_SPELL, false); @@ -2849,7 +2839,6 @@ void Unit::SetCurrentCastSpell(Spell* pSpell) // break autorepeat if not Auto Shot if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->GetSpellInfo()->Id != 75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - m_AutoRepeatFirstCast = true; } if (pSpell->GetCastTime() > 0) AddUnitState(UNIT_STATE_CASTING); @@ -2872,6 +2861,9 @@ void Unit::SetCurrentCastSpell(Spell* pSpell) } case CURRENT_AUTOREPEAT_SPELL: { + if (m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->getState() == SPELL_STATE_IDLE) + m_currentSpells[CSpellType]->setState(SPELL_STATE_FINISHED); + // only Auto Shoot does not break anything if (pSpell->GetSpellInfo()->Id != 75) { @@ -2879,8 +2871,6 @@ void Unit::SetCurrentCastSpell(Spell* pSpell) InterruptSpell(CURRENT_GENERIC_SPELL, false); InterruptSpell(CURRENT_CHANNELED_SPELL, false); } - // special action: set first cast flag - m_AutoRepeatFirstCast = true; break; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 273ce6cd4be..7774814405b 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1919,8 +1919,6 @@ class TC_GAME_API Unit : public WorldObject bool m_ControlledByPlayer; - bool m_AutoRepeatFirstCast; - float m_createStats[MAX_STATS]; float m_floatStatPosBuff[MAX_STATS]; float m_floatStatNegBuff[MAX_STATS]; -- cgit v1.2.3