From 0f383e9cdd12531260f722671f6bd51bef85930e Mon Sep 17 00:00:00 2001 From: Vlad Date: Fri, 20 Jan 2012 05:11:52 +0300 Subject: Core/Movement: properly set mover for possess/vehicles --- src/server/game/Entities/Vehicle/Vehicle.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server/game/Entities/Vehicle') diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index b3531d585c3..7e4bebaab95 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -359,7 +359,6 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) { if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE)) ASSERT(false); - unit->ToPlayer()->SetMover(this->GetBase()); } if (_me->IsInWorld()) @@ -411,10 +410,7 @@ void Vehicle::RemovePassenger(Unit* unit) unit->ClearUnitState(UNIT_STAT_ONVEHICLE); if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) - { _me->RemoveCharmedBy(unit); - unit->ToPlayer()->SetMover(unit->ToPlayer()); - } if (_me->IsInWorld()) { -- cgit v1.2.3