From 104c2ddb6a88318bbcb0ea67b3fdaba40a3213a1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 8 May 2022 19:47:43 +0200 Subject: Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELY --- src/server/game/Entities/Unit/Unit.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cafd941a8fb..b5660911c22 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8409,11 +8409,6 @@ void Unit::AtTargetAttacked(Unit* target, bool canInitialAggro) if (Unit* targetOwner = target->GetCharmerOrOwner()) targetOwner->EngageWithTarget(this); - //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. - if (Creature* creature = target->ToCreature()) - if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER) - creature->SetLootRecipient(this); - Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself(); Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself(); if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner)) -- cgit v1.2.3