From 41cf99f1d940caee09e37d312d54b19eacd3f161 Mon Sep 17 00:00:00 2001 From: Nay Date: Wed, 5 Sep 2012 02:55:42 +0100 Subject: Core/Misc: Rename void storage related prep. statements to comply with standards --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3919c6d3bc3..5d8109b41e2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19200,14 +19200,14 @@ void Player::_SaveVoidStorage(SQLTransaction& trans) if (!_voidStorageItems[i]) // unused item { // DELETE FROM void_storage WHERE slot = ? AND playerGuid = ? - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT); stmt->setUInt8(0, i); stmt->setUInt32(1, lowGuid); } else { // REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?) - stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_VOID_STORAGE_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM); stmt->setUInt64(0, _voidStorageItems[i]->ItemId); stmt->setUInt32(1, lowGuid); stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry); -- cgit v1.2.3