From 65dca120d34febdaa84a63e17f638ab0fa59b3df Mon Sep 17 00:00:00 2001 From: ariel- Date: Thu, 1 Feb 2018 13:10:51 -0300 Subject: Core/Spells: rework part 4: iterate over effects first Ref #18395 Implement far spell queue processing Closes #7395 (cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bbb4ccf5887..62bcd92b3d3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24078,7 +24078,7 @@ Player* Player::GetSelectedPlayer() const { ObjectGuid selectionGUID = GetTarget(); if (!selectionGUID.IsEmpty()) - return ObjectAccessor::GetPlayer(*this, selectionGUID); + return ObjectAccessor::FindConnectedPlayer(selectionGUID); return nullptr; } -- cgit v1.2.3