From 8023daabef52d401cf361282f32c0bbbaf206702 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Thu, 22 Dec 2022 17:28:26 +0100 Subject: Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state (#28611) --- src/server/game/Entities/GameObject/GameObject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0ed19a3642e..60b3cc2b370 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3879,6 +3879,8 @@ void GameObject::UpdateCapturePoint() bg->UpdateWorldState(GetGOInfo()->capturePoint.worldState1, AsUnderlyingType(m_goValue.CapturePoint.State)); } } + + GetMap()->UpdateSpawnGroupConditions(); } bool GameObject::CanInteractWithCapturePoint(Player const* target) const -- cgit v1.2.3