From a83c2ca60a5ce68f7db55faf941bc3a485e21359 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 6 Aug 2012 17:42:12 +0200 Subject: Core/Movement: Added another researched spline flag --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1c40a4f9e0a..3f40b0b5346 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -13369,7 +13369,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (ItemTemplate const* gem = sObjectMgr->GetItemTemplate(pEnchant->GemID)) if (gem->RequiredSkill && GetSkillValue(gem->RequiredSkill) < gem->RequiredSkillRank) return; - + // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements // rather than the gem requirements itself. If the socket has no color it is a prismatic socket. if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) -- cgit v1.2.3