From bce43de7f3fba618c370f2aba327d23dd30d1cdd Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 31 Dec 2017 03:23:42 +0100 Subject: Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now. (cherry picked from commit 6113b9dec2e0081c36c36c2974a28ed0693bc601) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0121c59f71d..a1143318983 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8144,7 +8144,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if (enemy) { if (IsAIEnabled) - creature->AI()->EnterCombat(enemy); + creature->AI()->JustEngagedWith(enemy); if (creature->GetFormation()) creature->GetFormation()->MemberEngagingTarget(creature, enemy); -- cgit v1.2.3