From d205de69bf79f3e8f1c9fb4e83305f54b5b6bed2 Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Mon, 14 Jun 2010 18:33:46 +0200 Subject: implement ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY. Fixe issues #2213. --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 56068408c9f..a6dc7ab137e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -14316,7 +14316,8 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, if (pQuest->IsDaily()) { SetDailyQuestStatus(quest_id); - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); } if (pQuest->IsWeekly()) -- cgit v1.2.3