From d37ecf796ef24fe96e56ef5262bab1ae4390dc2f Mon Sep 17 00:00:00 2001 From: Naios Date: Mon, 27 Apr 2015 17:01:30 +0200 Subject: Core/Misc: Use boost::in_place() to initialize optionals. * Improves commit 800d5d893964a822655 * Thanks @Shauren for this great suggestion. --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 39b468e729e..81e0cbd2e66 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2155,7 +2155,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati transferPending.MapID = mapid; if (Transport* transport = GetTransport()) { - transferPending.Ship = WorldPackets::Movement::TransferPending::ShipTransferPending(); + transferPending.Ship = boost::in_place(); transferPending.Ship->ID = transport->GetEntry(); transferPending.Ship->OriginMapID = GetMapId(); } -- cgit v1.2.3