From f81dcf55bb0aef9e23f30f152b9d560ceb68ccb0 Mon Sep 17 00:00:00 2001 From: Shocker Date: Sun, 29 Aug 2010 06:01:14 +0300 Subject: Add HealReceived event for Creature AI to be used in scripts --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 65d10d94e44..3593e1f7996 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9912,6 +9912,9 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth) { int32 gain = 0; + if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled) + pVictim->ToCreature()->AI()->HealReceived(this, addhealth); + if (addhealth) gain = pVictim->ModifyHealth(int32(addhealth)); -- cgit v1.2.3