From fedf1f557b2aa1cbb0f4bc722b24afb59cc30855 Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 1 Aug 2019 23:41:45 +0200 Subject: Core/Chat: Custom channel preservation rewrite. Channel data is now loaded at startup, and written to the DB periodically, instead of both things happening in real time. --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 703f8e29beb..0ffc9ba31b4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20259,7 +20259,7 @@ void Player::UpdateSpeakTime() bool Player::CanSpeak() const { - return GetSession()->m_muteTime <= time (nullptr); + return GetSession()->m_muteTime <= GameTime::GetGameTime(); } /*********************************************************/ -- cgit v1.2.3