From 329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1 Mon Sep 17 00:00:00 2001 From: Naios Date: Fri, 11 Mar 2016 17:11:05 +0100 Subject: Core/Game: Move singleton instances into compilation units * Fixes issues when building shared libraries (prevents gcc and clang from providing several instance) --- src/server/game/Events/GameEventMgr.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/Events/GameEventMgr.cpp') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 89d2a53c071..879e5032b73 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -29,6 +29,12 @@ #include "GameObjectAI.h" #include "WorldStatePackets.h" +GameEventMgr* GameEventMgr::instance() +{ + static GameEventMgr instance; + return &instance; +} + bool GameEventMgr::CheckOneGameEvent(uint16 entry) const { switch (mGameEvent[entry].state) -- cgit v1.2.3