From 65258666e03769cb7b1554d88e8c7b5820f5cdfa Mon Sep 17 00:00:00 2001 From: Nay Date: Wed, 20 Feb 2013 01:17:00 +0000 Subject: Core/NPCs: Fix some equipment issues introduced with 028c72a9f2c606e8af3 Also changed equips defaults to 0 (no equipment) instead of 1. It seems that some parts of the original commit were reverted locally, my bad. --- src/server/game/Events/GameEventMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Events/GameEventMgr.cpp') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 3fc1345f444..89ce8108b6e 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1365,7 +1365,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) sObjectMgr->GetCreatureModelRandomGender(&displayID); if (data2->equipmentId == 0) - itr->second.equipement_id_prev = 1; + itr->second.equipement_id_prev = 0; ///@todo: verify this line else if (data2->equipmentId != -1) itr->second.equipement_id_prev = data->equipmentId; itr->second.modelid_prev = displayID; -- cgit v1.2.3