From a486eb0c2fcc6bb43693e3c5404f8f82988e2531 Mon Sep 17 00:00:00 2001 From: leak Date: Thu, 20 Jan 2011 00:08:45 +0100 Subject: SQL: Characters db storage type cleanup No. 5 --- src/server/game/Events/GameEventMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Events/GameEventMgr.cpp') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 4f0ce9b86f3..d424853894a 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -298,7 +298,7 @@ void GameEventMgr::LoadFromDB() if (mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL) { mGameEvent[event_id].state = (GameEventState)(fields[1].GetUInt8()); - mGameEvent[event_id].nextstart = time_t(fields[2].GetUInt64()); + mGameEvent[event_id].nextstart = time_t(fields[2].GetUInt32()); } else { -- cgit v1.2.3