From b453e124231a90321fe79fbf3a62acdcfa54a691 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 4 Jun 2017 01:00:45 +0200 Subject: Core/Game: Include cleanup part 5 * ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster --- src/server/game/Events/GameEventMgr.cpp | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'src/server/game/Events/GameEventMgr.cpp') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 7091166b7b8..95300e622bd 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -17,18 +17,21 @@ */ #include "GameEventMgr.h" -#include "World.h" -#include "ObjectMgr.h" -#include "PoolMgr.h" +#include "BattlegroundMgr.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "DatabaseEnv.h" +#include "DB2Stores.h" +#include "GameObject.h" +#include "GameObjectAI.h" #include "Language.h" #include "Log.h" #include "MapManager.h" +#include "ObjectMgr.h" #include "Player.h" -#include "BattlegroundMgr.h" -#include "CreatureAI.h" -#include "GameObjectAI.h" +#include "PoolMgr.h" +#include "World.h" #include "WorldStatePackets.h" -#include "DatabaseEnv.h" GameEventMgr* GameEventMgr::instance() { -- cgit v1.2.3