From e4e8c1c59c8b37216814526b4d2551f23934f465 Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 23 Aug 2018 14:33:28 +0200 Subject: Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans (cherry picked from commit 042f5515e4f3e52b0d2e23d9b9e147041849ce12) --- src/server/game/Events/GameEventMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Events/GameEventMgr.cpp') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 2cfa51dd402..8aaf83018b9 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1661,7 +1661,7 @@ public: void Visit(std::unordered_map& creatureMap) { for (auto const& p : creatureMap) - if (p.second->IsInWorld() && p.second->IsAIEnabled) + if (p.second->IsInWorld() && p.second->IsAIEnabled()) p.second->AI()->OnGameEvent(_activate, _eventId); } -- cgit v1.2.3