From 5de252ae8471cea021944d2f404a7793f39a8d0d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 13 Jul 2025 13:40:31 +0200 Subject: Core/Misc: Move large functions out of header files --- src/server/game/Events/GameEventMgr.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Events/GameEventMgr.h') diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index 086f2a594b5..5354f0b87ce 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -112,7 +112,7 @@ class TC_GAME_API GameEventMgr uint32 NextCheck(uint16 entry) const; void LoadFromDB(); uint32 Update(); - bool IsActiveEvent(uint16 event_id) { return (m_ActiveEvents.find(event_id) != m_ActiveEvents.end()); } + bool IsActiveEvent(uint16 event_id) const { return (m_ActiveEvents.contains(event_id)); } uint32 StartSystem(); void Initialize(); void StartArenaSeason(); @@ -124,8 +124,8 @@ class TC_GAME_API GameEventMgr private: void SendWorldStateUpdate(Player* player, uint16 event_id); - void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); } - void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); } + void AddActiveEvent(uint16 event_id); + void RemoveActiveEvent(uint16 event_id); void ApplyNewEvent(uint16 event_id); void UnApplyEvent(uint16 event_id); void GameEventSpawn(int16 event_id); -- cgit v1.2.3