From 38de79a07bb86757d4532a258f53b7fdc012af1b Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 10 Nov 2014 16:22:10 +0100 Subject: fixed build --- src/server/game/Events/GameEventMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Events') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index cf46272080e..4e4afa0c7bf 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1484,10 +1484,10 @@ void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate) if (bgTypeId != BATTLEGROUND_TYPE_NONE) { BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); - if (bl && bl->HolidayWorldStateId) + if (bl && bl->HolidayWorldState) { WorldPackets::WorldState::UpdateWorldState worldstate; - worldstate.VariableID = bl->HolidayWorldStateId; + worldstate.VariableID = bl->HolidayWorldState; worldstate.Value = Activate; //worldstate.Hidden = false; sWorld->SendGlobalMessage(worldstate.Write()); -- cgit v1.2.3