From 49fd11ab5aebcbce86ca2ee48711287cf020d798 Mon Sep 17 00:00:00 2001 From: Nefarion Date: Fri, 8 Mar 2013 21:41:30 +0100 Subject: First step of comment style refactoring to doxygen-style. --- src/server/game/Events/GameEventMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Events') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 89ce8108b6e..99ba2391a73 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -765,7 +765,7 @@ void GameEventMgr::LoadFromDB() Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); - uint32 eventEntry = fields[1].GetUInt32(); // TODO: Change to uint8 + uint32 eventEntry = fields[1].GetUInt32(); /// @todo Change to uint8 if (!sObjectMgr->GetQuestTemplate(questId)) { @@ -1227,7 +1227,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) { GameObject* pGameobject = new GameObject; //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr); - //TODO: find out when it is add to map + /// @todo find out when it is add to map if (!pGameobject->LoadGameObjectFromDB(*itr, map, false)) delete pGameobject; else -- cgit v1.2.3