From 9ec22fffa00135cd776afebe2899bf54fb52f15f Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 11 Jun 2013 17:28:16 +0200 Subject: Core/Objects: Object scale will now also affect bounding radius and combat reach fields --- src/server/game/Events/GameEventMgr.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/server/game/Events') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 7213a807168..670eed672e6 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1331,13 +1331,10 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) creature->LoadEquipment(itr->second.equipment_id, true); if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid) { - CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid); - if (minfo) + if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid)) { creature->SetDisplayId(itr->second.modelid); creature->SetNativeDisplayId(itr->second.modelid); - creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); - creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); } } } @@ -1346,13 +1343,10 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) creature->LoadEquipment(itr->second.equipement_id_prev, true); if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid) { - CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev); - if (minfo) + if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev)) { creature->SetDisplayId(itr->second.modelid_prev); creature->SetNativeDisplayId(itr->second.modelid_prev); - creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius); - creature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach); } } } -- cgit v1.2.3