From cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 Mon Sep 17 00:00:00 2001 From: leak Date: Sun, 1 Jan 2012 01:09:38 +0100 Subject: Core/DBLayer: Refactor prepared statement defines to new format (char db) --- src/server/game/Events/GameEventMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Events') diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 5cb130b93e4..00a7d12c41c 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1544,7 +1544,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id) stmt->setUInt32(1, condition); trans->Append(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_CONDITION_SAVE); stmt->setUInt8(0, uint8(event_id)); stmt->setUInt32(1, condition); stmt->setFloat(2, citr->second.done); @@ -1588,7 +1588,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) stmt->setUInt8(0, uint8(event_id)); trans->Append(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_SAVE); stmt->setUInt8(0, uint8(event_id)); stmt->setUInt8(1, mGameEvent[event_id].state); stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0); -- cgit v1.2.3