From a0a158b5b851db7e2c16819ec89e913d914a3aba Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 28 May 2017 16:34:44 +0200 Subject: Core/Scripts: Include cleanup --- src/server/game/Garrison/Garrison.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Garrison/Garrison.cpp') diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp index b0fb39d3a94..15eb4880c1d 100644 --- a/src/server/game/Garrison/Garrison.cpp +++ b/src/server/game/Garrison/Garrison.cpp @@ -732,7 +732,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact } GameObject* building = new GameObject(); - if (!building->Create(entry, map, 0, PacketInfo.PlotPos.Pos, G3D::Quat(), 255, GO_STATE_READY)) + if (!building->Create(entry, map, 0, PacketInfo.PlotPos.Pos, QuaternionData(), 255, GO_STATE_READY)) { delete building; return nullptr; @@ -744,7 +744,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact { Position const& pos2 = finalizeInfo->FactionInfo[faction].Pos; GameObject* finalizer = new GameObject(); - if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2, G3D::Quat(), 255, GO_STATE_READY)) + if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2, QuaternionData(), 255, GO_STATE_READY)) { // set some spell id to make the object delete itself after use finalizer->SetSpellId(finalizer->GetGOInfo()->goober.spell); -- cgit v1.2.3