From a12a34b1dce93b17dcb2978937ac00288949ae13 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 16 May 2017 22:16:21 +0200 Subject: Core/Game: Include cleanup - removed G3D classes from packets * Use our own Position class instead, with the coords written to packets being part of type --- src/server/game/Garrison/GarrisonMap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Garrison/GarrisonMap.cpp') diff --git a/src/server/game/Garrison/GarrisonMap.cpp b/src/server/game/Garrison/GarrisonMap.cpp index 2654bfd58ba..0c93d764ba7 100644 --- a/src/server/game/Garrison/GarrisonMap.cpp +++ b/src/server/game/Garrison/GarrisonMap.cpp @@ -76,7 +76,7 @@ void GarrisonGridLoader::Visit(GameObjectMapType& m) CellCoord cellCoord = i_cell.GetCellCoord(); for (Garrison::Plot* plot : plots) { - Position const& spawn = plot->PacketInfo.PlotPos; + Position const& spawn = plot->PacketInfo.PlotPos.Pos; if (cellCoord != Trinity::ComputeCellCoord(spawn.GetPositionX(), spawn.GetPositionY())) continue; -- cgit v1.2.3