From 00dd4629bd6c8de4466925bb4a3d2a0e82e4f004 Mon Sep 17 00:00:00 2001 From: ModoX Date: Tue, 5 Oct 2021 22:36:22 +0200 Subject: Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel (#26975) --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index fa12c26614e..e1391f9b3e5 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -10492,7 +10492,7 @@ void ObjectMgr::LoadSceneTemplates() uint32 sceneId = fields[0].GetUInt32(); SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId]; sceneTemplate.SceneId = sceneId; - sceneTemplate.PlaybackFlags = fields[1].GetUInt32(); + sceneTemplate.PlaybackFlags = static_cast(fields[1].GetUInt32()); sceneTemplate.ScenePackageId = fields[2].GetUInt32(); sceneTemplate.Encrypted = fields[3].GetUInt8() != 0; sceneTemplate.ScriptId = sObjectMgr->GetScriptId(fields[4].GetCString()); -- cgit v1.2.3