From 43e8c841f5357a6cf41cdb8ed5e496019f14a16a Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 12 Aug 2015 23:43:24 +0200 Subject: Core/Spells: Fix potions exploit Fix an exploit that allowed to consume different potions even if they share the same cooldown. Closes #15265 --- src/server/game/Globals/ObjectMgr.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5699dba7cb4..d67d7446d41 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2754,6 +2754,14 @@ void ObjectMgr::LoadItemTemplates() TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId); itemTemplate.Spells[j].SpellId = 0; } + + if (spellInfo && itemTemplate.Spells[j].SpellCategory) + { + bool added = sSpellsByCategoryStore[itemTemplate.Spells[j].SpellCategory].insert(itemTemplate.Spells[j].SpellId).second; + if (added) + TC_LOG_DEBUG("sql.sql", "Item(Entry: %u) spellid_%d (%d) category %u added to sSpellsByCategoryStore", + entry, j + 1, itemTemplate.Spells[j].SpellId, itemTemplate.Spells[j].SpellCategory); + } } } } -- cgit v1.2.3