From 5e831d4a273f3669b4f1151938587b0960504e14 Mon Sep 17 00:00:00 2001 From: ForesterDev Date: Mon, 16 May 2016 16:54:25 +0400 Subject: Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index fc0abf5a8c7..d2f959c039d 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -888,7 +888,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family); - const_cast(cInfo)->family = 0; + const_cast(cInfo)->family = CREATURE_FAMILY_NONE; } if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) -- cgit v1.2.3