From 7dcddd90be6e49281ca04239de5839e757ef3f7a Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 29 Oct 2015 17:55:57 +0100 Subject: Core/Spells: Improved spell category cooldown handling * Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior) * This significantly reduces the amount of data saved to database for cooldowns * Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast (cherry picked from commit 1efb3f08e278530f59d681f676b031a7fc6db3ac) Closes #15766 Closes #15137 Closes #14837 --- src/server/game/Globals/ObjectMgr.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index db352ec80dd..b9547070a76 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2715,15 +2715,6 @@ void ObjectMgr::LoadItemTemplates() TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId); itemTemplate.Spells[j].SpellId = 0; } - - if (spellInfo && itemTemplate.Spells[j].SpellCategory - && itemTemplate.Spells[j].SpellCategory != SPELL_CATEGORY_FOOD) - { - bool added = sSpellsByCategoryStore[itemTemplate.Spells[j].SpellCategory].insert(itemTemplate.Spells[j].SpellId).second; - if (added) - TC_LOG_DEBUG("sql.sql", "Item(Entry: %u) spellid_%d (%d) category %u added to sSpellsByCategoryStore", - entry, j + 1, itemTemplate.Spells[j].SpellId, itemTemplate.Spells[j].SpellCategory); - } } } } -- cgit v1.2.3