From bde5adf9bdf77b94757d87aed6f4ba2107f88860 Mon Sep 17 00:00:00 2001 From: leak Date: Tue, 22 Feb 2011 21:00:11 +0100 Subject: Core/Globals: Cleanup queries should be blocking if we want to be sure to load clean data --- src/server/game/Globals/ObjectMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 41564b49a2e..ea648172a2a 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3970,9 +3970,9 @@ void ObjectMgr::LoadGroups() uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist - CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS)); // Delete all groups with less than 2 members - CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS)); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6" -- cgit v1.2.3