From caaa77deb285d65b1bc3a0c6f7b5f88ec3508d0c Mon Sep 17 00:00:00 2001 From: QAston Date: Mon, 4 Oct 2010 17:44:49 +0200 Subject: Core/ScriptSystem: Add basic code for runtime checks of function calls in AuraScripts Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead Unload aura scripts memory on aura delete --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 765599d6711..1a15a4953ff 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5234,15 +5234,17 @@ void ObjectMgr::ValidateSpellScripts() } if (spellScript) { - spellScript->Register(); - if (!spellScript->_Validate(spellEntry, sObjectMgr.GetScriptName(sitr->second->second))) + spellScript->_Init(&sitr->first->GetName(), spellEntry->Id); + spellScript->_Register(); + if (!spellScript->_Validate(spellEntry)) valid = false; delete spellScript; } if (auraScript) { - auraScript->Register(); - if (!auraScript->_Validate(spellEntry, sObjectMgr.GetScriptName(sitr->second->second))) + auraScript->_Init(&sitr->first->GetName(), spellEntry->Id); + auraScript->_Register(); + if (!auraScript->_Validate(spellEntry)) valid = false; delete auraScript; } -- cgit v1.2.3