From d03aeab9ad4b9002b513be0d6b9552e6f653b6cb Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 24 Oct 2010 21:27:02 +0200 Subject: Scripts/Icecrown Citadel: Added Blood Prince Council script Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 8b1b62dbc9a..762631dee6e 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5259,7 +5259,6 @@ void ObjectMgr::ValidateSpellScripts() SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first); std::vector > SpellScriptLoaders; sScriptMgr.CreateSpellScriptLoaders(itr->first, SpellScriptLoaders); - SpellScriptsMap::iterator bitr; itr = mSpellScripts.upper_bound(itr->first); for (std::vector >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr) -- cgit v1.2.3