From d0f4310c4417fb5dc8e89061adf4ce113caa4227 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 22 Jan 2018 23:55:33 -0300 Subject: Core/Entities: don't allow client control if player is still affected by any lose of control state (cherry picked from commit e315e41d36061fc88dfa09bfa0da1fbc0c00826f) --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 22be28806e7..ec58f379b9e 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -4208,7 +4208,7 @@ void ObjectMgr::LoadQuests() for (QuestLoaderHelper const& loader : QuestLoaderHelpers) { - QueryResult result = WorldDatabase.PQuery("SELECT %s FROM %s %s", loader.QueryFields, loader.TableName, loader.QueryExtra); + result = WorldDatabase.PQuery("SELECT %s FROM %s %s", loader.QueryFields, loader.TableName, loader.QueryExtra); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 quest %s. DB table `%s` is empty.", loader.TableDesc, loader.TableName); -- cgit v1.2.3