From db6eb694656c58a817a965e2f5c85874e9c92d12 Mon Sep 17 00:00:00 2001 From: Matan Shukry Date: Fri, 29 Jan 2021 11:50:02 +0200 Subject: Core/Quests: Automatically add quests with AUTO_PUSH flag to player (#25938) * Removed check for world quests on criteria tree reset * Quests are currently filtered by their tag to only allow untagged or tag == 0 quests (other types are unsupported) --- src/server/game/Globals/ObjectMgr.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 71aac285dd8..d4eb2f3ff61 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -4163,6 +4163,7 @@ void ObjectMgr::LoadQuests() for (auto itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr) delete itr->second; _questTemplates.clear(); + _questTemplatesAutoPush.clear(); _questObjectives.clear(); _exclusiveQuestGroups.clear(); @@ -4214,6 +4215,8 @@ void ObjectMgr::LoadQuests() Quest* newQuest = new Quest(fields); _questTemplates[newQuest->GetQuestId()] = newQuest; + if (newQuest->IsAutoPush()) + _questTemplatesAutoPush.push_back(newQuest); } while (result->NextRow()); struct QuestLoaderHelper -- cgit v1.2.3