From e4ca95983b1dc55e5b656d934d99b92cee30b444 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 18 Dec 2017 10:59:47 -0300 Subject: Core/Creatures: fixed school immunity unapply when updating entry and unified code - Also use correct data type for SQL (INT <-> uint32) (cherry picked from commit 00c0ec3f2784e67f4ccc7616bf65aa7e5496687a) --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Globals/ObjectMgr.cpp') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a8a42d6a107..ee587490ab7 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -540,7 +540,7 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields) creatureTemplate.WidgetSetUnitConditionID = fields[72].GetInt32(); creatureTemplate.RegenHealth = fields[73].GetBool(); creatureTemplate.MechanicImmuneMask = fields[74].GetUInt32(); - creatureTemplate.SpellSchoolImmuneMask = fields[75].GetUInt8(); + creatureTemplate.SpellSchoolImmuneMask = fields[75].GetUInt32(); creatureTemplate.flags_extra = fields[76].GetUInt32(); creatureTemplate.ScriptID = GetScriptId(fields[77].GetString()); } -- cgit v1.2.3