From 7231ab959fcd42b653e46eb7306688af550a240d Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 18 Oct 2011 14:31:34 -0400 Subject: Clean up grid system. Get rid of GridLoader. This patch should not change any logic, except the incorrect calculation of the number of loaded corpse (which only affects log). --- src/server/game/Grids/Grid.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/server/game/Grids/Grid.h') diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h index a6e1316718e..a90915d49f0 100755 --- a/src/server/game/Grids/Grid.h +++ b/src/server/game/Grids/Grid.h @@ -72,26 +72,26 @@ class Grid /** Refreshes/update the grid. This required for remote grids. */ - void RefreshGrid(void) { /* TBI */} + //void RefreshGrid(void) { /* TBI */} /** Locks a grid. Any object enters must wait until the grid is unlock. */ - void LockGrid(void) { /* TBI */ } + //void LockGrid(void) { /* TBI */ } /** Unlocks the grid. */ - void UnlockGrid(void) { /* TBI */ } + //void UnlockGrid(void) { /* TBI */ } - /** Grid visitor for grid objects - */ - template void Visit(TypeContainerVisitor > &visitor) + // Visit grid objects + template + void Visit(TypeContainerVisitor > &visitor) { visitor.Visit(i_container); } - /** Grid visitor for world objects - */ - template void Visit(TypeContainerVisitor > &visitor) + // Visit world objects + template + void Visit(TypeContainerVisitor > &visitor) { visitor.Visit(i_objects); } -- cgit v1.2.3