From 12701cb0c6c45eb105ad449eb9a56e76d84d691e Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 10 Dec 2017 12:39:37 +0100 Subject: Core/Misc: Replace time(NULL) with GameTime::GetGameTime() --- src/server/game/Grids/ObjectGridLoader.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 080f43ad8e4..6b2c6c0f24f 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -24,6 +24,7 @@ #include "DynamicObject.h" #include "Log.h" #include "GameObject.h" +#include "GameTime.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "World.h" @@ -143,7 +144,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager // If script is blocking spawn, don't spawn but queue for a re-check in a little bit if (!(group->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) && !sScriptMgr->CanSpawn(guid, cdata->id, cdata, map)) { - map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(nullptr) + urand(4,7), map->GetZoneId(cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); + map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, GameTime::GetGameTime() + urand(4,7), map->GetZoneId(cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); delete obj; continue; } -- cgit v1.2.3