From 26440857c1a74031ea0a0234ca0b0fcb09b6bcb0 Mon Sep 17 00:00:00 2001 From: Treeston Date: Mon, 15 Jul 2019 15:57:04 +0200 Subject: Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.) --- src/server/game/Grids/ObjectGridLoader.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 2c17aaa4b1a..ea973df374c 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -233,9 +233,6 @@ void ObjectGridUnloader::Visit(GridRefManager &m) while (!m.isEmpty()) { T *obj = m.getFirst()->GetSource(); - // if option set then object already saved at this moment - if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) - obj->SaveRespawnTime(); //Some creatures may summon other temp summons in CleanupsBeforeDelete() //So we need this even after cleaner (maybe we can remove cleaner) //Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted -- cgit v1.2.3