From 6d79a4cd68abffa33392d09b62d16a90803a92a3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 11 Jul 2025 19:02:53 +0200 Subject: Core/Misc: Improve LinkedList iteration - simplify code generated for begin, end and operator++ --- src/server/game/Grids/ObjectGridLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 589c1b4075d..303ca20c246 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -234,7 +234,7 @@ void ObjectGridUnloader::Visit(GridRefManager &m) { while (!m.empty()) { - T *obj = m.getFirst()->GetSource(); + T* obj = m.front()->GetSource(); //Some creatures may summon other temp summons in CleanupsBeforeDelete() //So we need this even after cleaner (maybe we can remove cleaner) //Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted -- cgit v1.2.3