From 75cc4e7b257a0b40b3e83590bf49a1b337aae9fb Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 20 Aug 2013 00:43:03 +0200 Subject: Core/Auras * Fixed unsafe removal of charm auras, it is now safe to remove them inside AI hooks * Fixes crash in SmartAI::EnterEvadeMode Closes #8679 --- src/server/game/Grids/ObjectGridLoader.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index dacb72d5de6..879dd48c759 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -217,8 +217,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) { iter->GetSource()->CombatStop(); iter->GetSource()->DeleteThreatList(); - if (iter->GetSource()->IsAIEnabled) - iter->GetSource()->AI()->EnterEvadeMode(); + iter->GetSource()->AI()->EnterEvadeMode(); } } } -- cgit v1.2.3