From 7ae708acf57899721d77e4d09e1636281582f8e7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 22 Oct 2014 00:13:32 +0200 Subject: Core/ObjectMgr: Switched to full guids in cell corpse container --- src/server/game/Grids/ObjectGridLoader.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 7fde9e8b6da..e9a7b6cf221 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -141,9 +141,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp if (itr->second != map->GetInstanceId()) continue; - ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first); - - Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid); + Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(itr->first); if (!obj) continue; -- cgit v1.2.3