From bf888285aab32ae2571002f23dd217396b2f12d8 Mon Sep 17 00:00:00 2001 From: linencloth Date: Sat, 13 Nov 2010 17:18:09 +0100 Subject: Core: - Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk --- src/server/game/Grids/ObjectGridLoader.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 604bb57b758..4ee7fd69f76 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -103,8 +103,6 @@ template<> void addUnitState(Creature *obj, CellPair const& cell_pair) Cell cell(cell_pair); obj->SetCurrentCell(cell); - if (obj->isSpiritService()) - obj->setDeathState(DEAD); } template -- cgit v1.2.3