From e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sat, 1 Jul 2017 20:18:02 +0200 Subject: [3.3.5] Combat/Threat rewrite - prep & refactor (#19966) * Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already. --- src/server/game/Grids/ObjectGridLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 848df6f60dc..653c9d51d11 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -217,10 +217,10 @@ void ObjectGridStoper::Visit(CreatureMapType &m) for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { iter->GetSource()->RemoveAllDynObjects(); - if (iter->GetSource()->IsInCombat() || !iter->GetSource()->getThreatManager().areThreatListsEmpty()) + if (iter->GetSource()->IsInCombat() || !iter->GetSource()->GetThreatManager().areThreatListsEmpty()) { iter->GetSource()->CombatStop(); - iter->GetSource()->DeleteThreatList(); + iter->GetSource()->GetThreatManager().ClearAllThreat(); iter->GetSource()->AI()->EnterEvadeMode(); } } -- cgit v1.2.3