From f2000f3fb5dbc87df4a0c0cf17105879f482769e Mon Sep 17 00:00:00 2001 From: kaelima Date: Mon, 24 Oct 2011 23:33:17 +0100 Subject: Core/Misc: Some minor cleanups Fixed SQL added in prev commit. --- src/server/game/Grids/ObjectGridLoader.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index a696e02fdec..e38c74dd8e4 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -130,8 +130,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp } } -void -ObjectGridLoader::Visit(GameObjectMapType &m) +void ObjectGridLoader::Visit(GameObjectMapType &m) { uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); @@ -156,8 +155,7 @@ ObjectGridLoader::Visit(CreatureMapType &m) LoadHelper(cell_guids.creatures, cellCoord, m, i_creatures, i_map); } -void -ObjectWorldLoader::Visit(CorpseMapType &m) +void ObjectWorldLoader::Visit(CorpseMapType &m) { uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX(); uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY(); -- cgit v1.2.3