From fab18f67c8f47d90c2e32c05aff04b358d0abba8 Mon Sep 17 00:00:00 2001 From: Vincent_Michael Date: Sat, 16 Mar 2013 18:50:40 +0100 Subject: Core/Grids: Fix possible crash --- src/server/game/Grids/ObjectGridLoader.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/game/Grids/ObjectGridLoader.cpp') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index dd54836edee..5de63d91649 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -210,14 +210,15 @@ void ObjectGridUnloader::Visit(GridRefManager &m) void ObjectGridStoper::Visit(CreatureMapType &m) { // stop any fights at grid de-activation and remove dynobjects created at cast by creatures - for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { iter->getSource()->RemoveAllDynObjects(); if (iter->getSource()->isInCombat()) { iter->getSource()->CombatStop(); iter->getSource()->DeleteThreatList(); - iter->getSource()->AI()->EnterEvadeMode(); + if (iter->getSource()->IsAIEnabled) + iter->getSource()->AI()->EnterEvadeMode(); } } } -- cgit v1.2.3