From 9402c66e8423243d13dbc19e8713e298bea0ac7b Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 14 Mar 2024 11:01:58 +0100 Subject: Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name --- src/server/game/Grids/ObjectGridLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Grids') diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 5fd6d741a90..afa4ff1dea2 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -158,7 +158,7 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/) { corpse->AddToWorld(); GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY()); - if (corpse->IsWorldObject()) + if (corpse->IsStoredInWorldObjectGridContainer()) cell.AddWorldObject(corpse); else cell.AddGridObject(corpse); -- cgit v1.2.3